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FPS AI & Drone System Exploration – Unreal Engine Blueprint Project (WIP)

Title: FPS AI & Drone System Exploration – Unreal Engine Blueprint Project (WIP)

A work-in-progress first-person shooter framework created using Unreal Engine 5, focusing on AI behavior systems, drone control, and FPS mechanics.

While the project does not feature combat at this stage, it emphasizes core systems such as:

FPS player controls (movement, look, jump, sprint, crouch)

AI enemy logic – patrolling, player detection, pathfinding

Autonomous drones – flying AI entities with tracking and hover logic

Environment setup – designed for experimentation with sightlines, patrol zones, and AI testing

100% Blueprint Scripting – No C++, fully node-based logic

This prototype serves as a technical sandbox for developing and refining AI-driven behaviors and player systems in a clean modular FPS template.

Tools Used:
Unreal Engine 5, Behavior Trees, Blackboards, Blueprint Scripting, NavMesh, Simple AI Perception (Line of Sight), Drone Flight Paths

#UnrealEngine #FPSPrototype #AIDesign #Blueprints #DroneAI #GameDevelopment #UE5 #WIP #SystemDesign #AIPathfinding #LevelBlockout

FPS AI & Drone System Exploration – Unreal Engine Blueprint Project (WIP)

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